Introduction to computer graphics. Principles of raster image generation. Example of a graphics API. Graphics primitives. Co-ordinate systems, affine transformations and viewing of graphical objects. Introduction to rendering including shading models and ray tracing. Introduction to modelling including polygon meshes, subdivision, and parametric curves and surfaces.
This course may not be repeated for credit.
Prerequisite(s)
- Computer Science 319 or 331; and Mathematics 211 or 213; and 3 units from Mathematics 253, 267, 277, 283 or Applied Mathematics 219.
Sections
This course will be offered next in
Fall 2023.