Standard techniques for the implementation of computer games. Standard multimedia programming environments and high performance multimedia. Special purpose rendering engines. Interactive control and feedback; modelling. Prequisites: Computer Science 453 and consent of the Department.
This course may not be repeated for credit.
SyllabusSections
| LEC 1 | MTWRF 09:00 - 17:00
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| LAB 1 | W 15:00 - 16:50
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This course will be offered next in
Winter 2018.