Principles of traditional animation, key framing, parametric and track animation, free form deformation, inverse kinematics, dynamics, spring mass systems, particle systems, numerical integration, Lagrangian constraints, space time constraints, collisions, human animation, behavioural animation, metamorphosis, implicit animation techniques, animating liquids, gases and cloth, motion capture.
This course may not be repeated for credit.
Notes
- Lectures may run concurrently with Computer Science 687[CPSC687].
Sections
This course will be offered next in
Winter 2019.