Principles of traditional animation, key framing, parametric and track animation, free form deformation, inverse kinematics, dynamics, spring mass systems, particle systems, numerical integration, Lagrangian constraints, space time constraints, collisions, human animation, behavioural animation, metamorphosis, implicit animation techniques, animating liquids, gases and cloth, motion capture.
This course may not be repeated for credit.
Antirequisite(s)
- Credit for Computer Science 587 and 687 will not be allowed.
Sections
This course will be offered next in
Winter 2024.