Introduction to virtual reality (VR) technologies; Characterization of virtual environments; hardware and software; user interfaces; 3D interaction; research trends. Applications: medicine, manufacturing, oil and gas reservoirs, the arts, and education.
This course may not be repeated for credit.
Prerequisite(s)
- Objected-Oriented Programming (C++ or equivalent).
Sections
This course will be offered next in
Winter 2013.