Introduction to computer graphics. Principles of raster image generation. Example of a graphics API. Graphics primitives. Coordinate systems, affine transformations and viewing of graphical objects. Introduction to rendering including shading models and ray tracing. Introduction to modelling including polygon meshes, subdivision, and parametric curves and surfaces.
This course may not be repeated for credit.
Prerequisite(s)
- One of Computer Science 319 or 331, one of Mathematics 211 or 213, and one of Mathematics 253, 267 or 277, 283 or Applied Mathematics 219.
Antirequisite(s)
- Credit for both Computer Science 453 and either Computer Science 407 or Electrical Engineering 555 will not be allowed.
Sections
| LEC 1 | TR 15:30 - 16:45
| | Mario Costa Sousa | | |
| LAB 1 | | | | | |
| TUT 1 | TR 11:00 - 11:50
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| TUT 2 | TR 13:00 - 13:50
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| TUT 3 | MW 14:00 - 14:50
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| TUT 4 | MW 17:00 - 17:50
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This course will be offered next in
Fall 2015.