Standard techniques for the implementation of computer games. Standard multimedia programming environments and high performance multimedia. Special purpose rendering engines. Interactive control and feedback; modelling. Prequisites: Computer Science 453 and consent of the Department.
This course may not be repeated for credit.
Sections
| LEC 1 | MTWRF 09:00 - 17:00
| | Richard Zhao | | |
| LAB 1 | F 09:00 - 10:50
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| LAB 2 | F 11:00 - 12:50
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| LAB 3 | F 13:00 - 14:50
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